Grab Supraland, Beloved Indie Puzzle Adventure Game, On Steam Before The Sale Ends

I had already decided that Supraland was my favorite game of 2019 so far before I realized that it was made entirely by one man. If you had asked me to guess, while playing this vast, ingenious and enormously entertaining 20-hour first-person puzzle game, I would have said it should be a team of at least twenty. Art alone is the work of a squad before reaching level...


I had already decided that Supraland was my favorite game of 2019 so far before I realized that it was made entirely by one man. If you had asked me to guess, while playing this vast, ingenious and enormously entertaining 20-hour first-person puzzle game, I would have said it should be a team of at least twenty. Art alone is the work of a squad before reaching level design, puzzle design, a wide variety of tools and tricks added to its arsenal and the amazing level of polishing. Have a Good News for you Now Supraland give a 40% discount so why are you waiting for go and Grab Supraland, Beloved Indie Puzzle Adventure Game, On Steam Before The Sale Ends

I took a glance at the sport on a whim, when I the design of the screenshots. But I had my doubts: on its Steam page it was described as "a mix between Portal, Zelda, and Metroid". Yes, and I'm a mix between Bob Woodward, Hunter S Thompson and Joan Didion. But heck if he doesn't get close to his own award. This is a huge, increasingly open world, full of puzzles that often remind us of Portal 2, with first-person fighting, secret squads, and a completely adorable world.

The premise is adorable: you are a small red plastic toy figure, who lives in a village of other small red plastic toy figures, in the back garden of a small child. Hovering over the world, an ambivalent divine figure. His character, the son of the King and the Queen of the red people, is charged with the heavy task of traveling through the litter box (literally) to talk to the King about the small blue plastic toy figures, about his war in progress. Except that crossing there becomes an incredibly complicated task, involving a huge variety of locations and a growing stack of tools and equipment with which to solve puzzles, open doors, and cross obstacles.

I took a glance at the sport on a whim, when I the design of the screenshots. But I had my doubts: on its Steam page it was described as "a mix between Portal, Zelda, and Metroid". Yes, and I'm a mix between Bob Woodward, Hunter S Thompson and Joan Didion. But heck if he doesn't get close to his own award. This is a huge, increasingly open world, full of puzzles that often remind us of Portal 2, with first-person fighting, secret squads, and a completely adorable world.

The first thing that is given to you is the ability to generate a purple bucket up to the waist, along with, quite quickly, greater movement speed and a double jump. With these, you make your way through the first collection of riddles while you become evident from those that are not yet within your reach. The other Reds in your village guide you gently, they send you a couple of missions before being released to the huge outside world. But before you go, they give you a wooden sword, because it's not safe out there.

It is that kind of intelligence that makes it such an absolute game. It really has comparisons with Portal, Zelda, and Metroid, which is not a feat, and they are not words that would be offered lightly. That it is a combination of the three approaches means that, no, it never matches any for your individual supremacy, but of course not! What he does instead offers his own individual supremacy, an ingenious, brilliant and fantastically finished game, full of simply excellent puzzles, culminating in an ending that implements and complements everything you've learned in the most wonderful and satisfying way.

It will cost a lot to beat this game to make it my favorite of 2019. What a splendid delight.

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