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Mobile Application Development Process and their stages

The mobile device market is huge today. Smartphones entered the scene about 10 years ago and the market started to rise from that time onwards. On platforms such as AppStore and Google Play, there are millions of available, and even free applications. They serve for various purposes-some are fun messengers like games and social networks, others are for business, e-commerce, and even healthy living.


The mobile device market is huge today. Smartphones entered the scene about 10 years ago and the market started to rise from that time onwards. On platforms such as AppStore and Google Play, there are millions of available, and even free applications. They serve for various purposes-some are fun messengers like games and social networks, others are for business, e-commerce, and even healthy living.

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Mobile Application Development Process Stages

Due to a large number of successful mobile apps, the competition is extremely high. This needs a professional and innovative product if anyone is competing for a challenging market like this.

The key steps in the creation process are explored in-depth in this report. So you will find out how it all looks from the inside and learn how to construct a truly striking application. Let's begin.

Define the objective

Like any other project, the development of apps begins by setting the main goal. Simply put, you have to define the problem you're going to solve for the audience. At this point, you might be tempted to address a number of problems at the same time, and that's all right, but remember that every additional problem means an additional feature. Think about the central one, then, and focus on it. Any additional features may be added with time.

Think of an issue concept as if it were a communication tool that helps you and your development team get a good picture of the project and the goals you follow.

Conduct the analysis

When you already have an idea that you think is fine, there's a need to test if it's really that nice. To do so, you need to know if your future app is really needed.

Next, you need to find out how compatible your concept is with mobile devices. Small apps such as messengers and games are certainly the win-win option, as they are lightweight. On the contrary, if you want to create an app that has a large amount of data to manage, then you should consider the desktop version.

Second, identify your target market. Create research to find out where your future customers are located, what ambitions they have, and why they will use your app. For future growth, comprehensive details about your potential buyers can serve as a guide.

Know your competitors

See other applications that address a similar issue. If any, then you can find out exactly how they solve it. The number of downloads gives you a hint of the scale of the market. Often, check the users' feedback to find out what the rivals' weak points are. Does their product contain any gaps? Which users do not like about the app?

You will get a lot of valuable knowledge from the study of rivals. You'll see what options existent apps have, and what holes they have. Given the holes, you can create a better app that meets the demands of all customers.

Designing the minimum viable product (MVP)

This is the first step in product design. It is all about creating the first version of the future app. At this stage, you have to recall your problem statement and come with the following:

  • App’s functionality
  • Add-on features
  • Marketing

The two last points are to keep in mind all the time, but for MVP you need to focus on the first one. The draft of your application should address the primary problem, define functionality, and core features. For most apps, there are existing tools that provide core functions, such as search or basic game engines. These tools are less time-consuming and more cost-effective than full development, so you can incorporate one in your app instead of creating everything from the ground up.

Creating a basic framework

The basic framework for the final variant will serve as a sketch or as a skeleton. It's usually a 2D visual guide that reflects your app's interface and describes its design and content. It does not depict any graphic elements, as they could be distractive. Then the developers construct an application as a usability-defining framework.

This stage is all about visualizing how users interact with an application. It's useful when identifying and fixing possible errors and weak points throughout the construction of the Framework. In doing so, developers are able to prevent future problems and extra expenses.

Design (UX, UI)

Your visual interface will suit your target group's preferences. You need to know their age, their gender and their preferences. This will describe the theme of the app and color choice. What is more, the user interface and user experience (UI / UX) must be the priority. This means that the software does not only look amazing-it should be useful. The navigation should be simple and intuitive, so it won't annoy the audience.

 

Be careful with those visual elements, like pop-ups and animations, that interrupt the user experience. Such elements could be annoying, especially when they require further actions such as closing. So don't overdo pop-ups and similar stuff.

App Dev

The development commences with the creation of a working prototype. Experts will see if the app works properly due to this prototype, and adjust it if it does not. They may be offering some design changes at this point, especially when your app contains visual elements that are heavy or inconvenient.

 

The developer team will brief you on some critical moments that should be taken into account. Often you'll need to determine whether to add certain functionality, such as push notifications or pick backend systems to support your app. They could also suggest some simplifications if appropriate.

Testing

To make sure that your app functions properly, a Quality Assurance expert will perform a number of tests. The main points that are going to be tested are:

  • Usability
  • Security
  • Compatibility
  • Performance
  • Stress

These tests are going to be automatized to save time. The next step is making a limited release to let users try the app and define whether it is satisfying for them. After that, developers will make adjustments basing on the information gathered from tests.

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